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Street Fighter X Tekken Pc Game






SFxT as Street Fighter ‘cross’ Tekken will be known henceforth is hitting US shores after seemingly an eternity in development. I had the fortune of playing SFxT at last year’s Tokyo Game Show, and I was really excited about the game. I chose Ryu, because I wanted to win, and Kazuya because I was curious how the Tekken characters would play in a Capcom setting.
Let me get this out of the way: I’m a diehard Street Fighter fan (and by extension, Capcom fighting game fan), and the love those games instilled in me for fighting games led me to branch out and try Tekken. I played a bit of Tekken 3 back in the day, but I really learned the characters and movesets of Tekken Tag. I also didn’t follow the Tekken franchise too much further than tag. I dabbled a bit in 5, and played 6 on the PSP, but I just couldn’t keep up with two fighting games and be decent at either. I sided with Capcom.
It’s funny to see how my philosophy about fighting games has changed over the years. When I was a kid and Super Street Fighter 2 came out, the introduction of Deejay, Cammy, and Fei Long meant new characters with new moves to learn. Sure I’d always fall back on Ryu, but the concept of the characters meant that maybe I’d find SF fighter-love elsewhere. Thus far minus a slight tryst with Akuma in SFIV, I’m still a Ryu guy (which makes any style I adopt powerful, yet predictable).
SFxT is coming out at the worst possible time for me. I just dropped $300 on a Vita and another $40 on Ultimate Marvel vs. Capcom 3. I wasn’t super excited about UMvC3 as I played MvC3 to death (seriously, I don’t know if I played SFIV online as much as I’ve played MvC3). The first few days I kind of picked at it, trying out some of the new characters (Ghost Rider, Hawkeye, Strider’s my B team now), but I figured the game would serve more as a diversion when I’m stuck on plane flights, or waiting for someone to show up (they’re always late!).
The integral element in Capcom fighting games is balance. Each character needs a series of strengths and weaknesses that makes them separate but equal to every other character. Akuma’s quick, and has a vast moveset, but he’s weak, and you need to connect more hits to fall an opponent. Ryu’s strong, but a bit slow, while Ken’s quick, but a bit weaker. When any fighting game comes out fighting enthusiasts rush to build a ‘tier list’. Tier lists show a list of characters, presented by how many times they would win if two equal players fought as each character versus every other character.

Minimum System Requirements:
OS: Windows XP
Processor: Intel Core 2 Duo @ 1.8 Ghz / AMD Athlon 64 X2
Memory: 1 Gb
Hard Drive: 10 Gb free
Video Memory: 256 Mb
Video Card: nVidia GeForce 6600 / ATI Radeon X1300
Sound Card: DirectX Compatible
Network: Broadband Internet Connection
DirectX: 9.0c
Keyboard
Mouse

Recommended System Requirements:
OS: Windows XP/Vista/7
Processor: Intel Core 2 Duo @ 2.6 GHz / AMD Athlon 64 X2 5600+
Memory: 2 Gb
Hard Drive: 10 Gb free
Video Memory: 512 Mb
Video Card: nVidia GeForce 8800 / ATI Radeon HD 2900
Sound Card: DirectX Compatible
Network: Broadband Internet Connection
DirectX: 9.0c
Keyboard
Mouse














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